Soldiers are the first pressure tool
Train soldiers before your first capture attempt. They help defend while factories and research scale.
- Keep a home force.
- Do not send every unit at once.
- Use short pushes first.
Soldiers plus stronger units like tanks, planes, and helicopters need different timing. This page covers roles without inventing damage stats.
Train soldiers before your first capture attempt. They help defend while factories and research scale.
Use tanks, planes, and helicopters after research and income can support the cost.
| Unit class | When to use | Command use |
|---|---|---|
| Soldiers | First army layer | Early defense and first captures |
| Tanks | After industry scaling | Use after industry scaling |
| Planes | After advanced unlocks | Advanced pressure after unlocks |
| Helicopters | After advanced unlocks | Advanced pressure after unlocks |
Start with the quick board, follow the first three steps, then use the related links for the next decision in your run.
No active code list is published here right now. Use the codes page for the safe redeem routine.
Read update text, shop wording, code menus, and unit behavior in Roblox before spending Robux or changing a route.
No. Use this guide for unit roles and timing; use the live game for exact damage or upgrade numbers.
Build economy, keep research moving, add soldiers before attacking, and expand only when your income can replace losses quickly.