GoalMoney is the timer for every attack
City growth, economy, factories, and industry should come before large military expansion. Treat each attack as an expense your base must replace.
- Spend first on repeat income.
- Sell materials before they distract you.
- Return profits to research and training.
LoopUse a six-step economy loop
A clean loop keeps your base from stalling: buy income, collect, sell, start research, train defenders, then expand only while the queue still moves.
- If research stops, pause expansion.
- If training stops, rebuild income.
- If selling interrupts command, inspect Auto Sell value.
TimingExpansion should not empty the base
The safest capture is one that leaves enough income and soldiers behind to continue the next queue. A slower funded push beats one wide attack that stops your whole country.
- Keep replacement money available.
- Avoid long fights while research is idle.
- Use short captures after the base loop is stable.